using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using ICSharpCode.SharpZipLib.Zip; namespace BuildZip { class Program { static void Main(string[] args) { try { string fileName = args[0]; List filesToZip = new List(); for (int i = 1; i <= args.Length - 1; i++) { filesToZip.Add(args[i]); } FileVersionInfo fvi = FileVersionInfo.GetVersionInfo(filesToZip[0]); string version = "{0}.{1}.{2}.{3}"; version = string.Format(version, fvi.FileMajorPart, fvi.FileMinorPart, fvi.FileBuildPart, fvi.FilePrivatePart); fileName = fileName + "-" + version + ".zip"; // 'using' statements gaurantee the stream is closed properly which is a big source // of problems otherwise. Its exception safe as well which is great. using (ZipOutputStream s = new ZipOutputStream(File.Create(fileName))) { s.SetLevel(9); // 0 - store only to 9 - means best compression byte[] buffer = new byte[4096]; foreach (string file in filesToZip) { // Using GetFileName makes the result compatible with XP // as the resulting path is not absolute. ZipEntry entry = new ZipEntry(Path.GetFileName(file)); // Setup the entry data as required. // Crc and size are handled by the library for seakable streams // so no need to do them here. // Could also use the last write time or similar for the file. entry.DateTime = DateTime.Now; s.PutNextEntry(entry); using (FileStream fs = File.OpenRead(file)) { // Using a fixed size buffer here makes no noticeable difference for output // but keeps a lid on memory usage. int sourceBytes; do { sourceBytes = fs.Read(buffer, 0, buffer.Length); s.Write(buffer, 0, sourceBytes); } while (sourceBytes > 0); } } // Finish/Close arent needed strictly as the using statement does this automatically // Finish is important to ensure trailing information for a Zip file is appended. Without this // the created file would be invalid. s.Finish(); // Close is important to wrap things up and unlock the file. s.Close(); } Console.WriteLine("Created zip {0}", fileName); } catch (Exception ex) { Console.WriteLine(ex.Message); } } } }